Redfall's rocky launch has led to some retrospection for Xbox Game Studios boss Matt Booty. He now knows that Microsoft must do better in setting expectations for acquired studios, like Arkane, on what it means to make first-party games.
Booty opened up to IGN about what he's learned after Redfall released with mixed reviews and a laundry list of bugs--including GameSpot's Redfall review saying «it should not have been released yet.» The Xbox executive said it started with conveying to new teams under his watch how becoming first-party means «they exist in a different spotlight.»
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Now Playing: Redfall Review — Half-Staked
«And it is my responsibility, our responsibility as the wider Xbox org, to make sure they understand that, and then to make sure that they're set up and that we set expectations appropriately,» Booty said. "… If I were to look back, where I feel a little remiss on the Redfall thing, that project was started before we acquired ZeniMax, and I think we could have done a better job of onboarding them."
In addition, Booty mentioned that he and management believed the game would be received better than what ultimately occurred. «Sometimes, a team can just get a little bit of tunnel vision around their game, and sometimes management can have the opposite problem where maybe they're zoomed a little too far out,» he said. «And it was a case of us having indicators that the game was going to perform a certain way … we had people play the game, we had reviews, we do mock reviews, we just had indicators
Read more on gamespot.com