Xbox Game Studios chief Matt Booty has said that both game players and the industry in general need to realise that most big games now have development cycles of around half a decade.
In an interview with Axios, Booty said: “I think that the industry and the fans were a little behind the curve on sort of a reset to understand that games aren’t two or three years anymore.”
Specifically referring to high-end big-budget games, Booty added that now “they’re four, and five, and six years”.
While the Xbox 360 and PS3 generation saw a plethora of large franchises releasing as many as three games in a series in the space of one console – Gears of War, Halo (3, Reach, 4) and Uncharted, for example – the Xbox One and PS4 generation saw this frequency slow significantly due to the increase in game budgets and the number of people working on individual titles.
While annualised franchises such as Assassin’s Creed (which routinely released a new title every Christmas until a recent break) and Call of Duty (which has maintained annual releases for almost 20 years) remain, they are aided by several studios swapping off development duty, meaning they’re spending closer to three or four years on each title.
Starfield, Xbox’s biggest game of the year, will be the firsttitle released from Bethesda Game Studios since Fallout 4 in 2015, marking an almost decade-long gap between games.
For comparison, Fallout 3 was released in 2008, and received a year of expansions, which was then followed only three years later by The Elder Scrolls V: Skyrim.
While Bethesda confirmed it was working on The Elder Scrolls 6 via a teaser trailer shown back 2018, it’s likely that the game won’t release until roughly a decade following the announcement, if Booty’s
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