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Geoff Keighley’s Summer Game Fest has come and gone and I’ve never been more grateful to see a bunch of games in the middle of June, when they’re nowhere near being ready.
Getting a chance to see upcoming games for decades has been a privilege, and I didn’t realize how important it was until the Entertainment Software Association and Reedpop decided to cancel the Electronic Entertainment Expo (E3) in Los Angeles this year.
Keighley filled the void and held the SGF as an online event on June 8, followed by two days of Play Days where hundreds of press had a chance to play the games. We also attended the Microsoft and Ubisoft press events in person and watched online shows and saw more in-person previews. Our GamesBeat writers Mike Minotti and Jordan Fragen joined me at these events.
Now that I’ve attended them, I feel more confidence in the future of games. For starters, it’s nice to see that big game companies — Microsoft and Ubisoft in particular — are starting to bring big games to fruition. As Microsoft first-party leader Matt Booty told Stephen Totilo of Axios, triple-A games aren’t taking two to three years anymore. They’re taking four to six years. And sometimes the result is like Redfield, but we won’t dwell on that game.
The delays in launching big games are not just due to the pandemic. It’s due to the growing ambitions of the game developers in their efforts to stand out from the crowd. For instance, if Grand Theft Auto 6 comes out on time in 2025, it will have been 13 years since its predecessor debuted.
So it was good to see titles like Starfield, Star Wars: Outlaws and Avatar: Frontiers of
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