Recently I rarely played my Switch games as my PS4 games hype is still on. I felt Switch in year 6 started to feel disappointing for some reason. The machine is already outdated in my opinion and it made the bad treatment for physical release by certain developers.
Ralizah wrote:
I think I'll spend far more time with TotK, because, as I said, being uninvested in the larger narrative, I don't care about the pacing. I think it's also probably the funnest video game I've ever played. Insofar as Shigeru Miyamoto views video games as toys, I think TotK represents the pinnacle of their achievement as a company to date. But it won't be as memorable or admirably designed an experience. At least for me. I hope that makes sense.
Just quoting the end of your previous reply for context but yes, you're making perfect sense.
I often think about the relationship between storytelling and gameplay in games, especially when you get to see games with zero story go up against these complex narrative-driven experiences for the same GOTY award. I think Nintendo games are a good place to analyse the balance, because as charming and as beloved as their stories can be, they're often kept relatively simple whilst clever gameplay innovation takes centre stage. It's certainly what I've felt about previous Zelda games, as well as every Mario title I've ever played, and fits with that toy-centric design ethos you mention, too.
I'm somebody who places utmost importance on story and character when gaming, but there have been a few notable exceptions. Heck, just this year, I'm reminded of my reaction to Metal Gear Survive, when I concluded that its gameplay was a bigger draw than its story. Perhaps you'll be pleasantly surprised by Tears of the Kingdom
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