The Legend of Zelda: Tears of the Kingdom has launched to near-universal acclaim and is already the fastest-selling entry in the series. But the game isn’t perfect, as it’s retained one of the most annoying aspects of Breath of the Wild: the dreaded Stamina Meter. Making its unwelcome return, managing stamina makes TotK much worse.
The Legend of Zelda series features different iterations of Link – a warrior reborn throughout time to act as the holder of the Triforce of Courage and battle evil whenever it veers its head. This isn’t to say that each Link is created equal, as some possess greater capabilities.
Related: Tears of the Kingdom Takes Over Buffalo Bills NFL TikTok
There was one Link in the chain who was weaker than the others, and that’s the one that appeared in Skyward Sword. He was the first iteration of Hylia’s Chosen Hero, but he was also the first to possess a Stamina Meter, meaning he could only run for a short period before needing a rest. And this trait was inherited by Link in Breath of the Wild, where it became a major annoyance.
The Stamina Meter Only Slows Down Tears Of The KingdomThe Stamina Meter was bad enough in Skyward Sword, but at least the areas in that game were small, and there were often fruits spread around that could quickly refresh Link and keep him on his feet for longer. The introduction of stamina as a mechanic was annoying. Still, it was a minor problem in the wake of the game’s other issues – at least in the original Nintendo Wii version – and it often got ignored in the face of the motion controls.
The Stamina Meter isn’t easy to ignore in Breath of the Wild and Tears of the Kingdom, where Hyrule is a massive open world with scarce settlements among the plains, rivers, and
Read more on gamepur.com