The staff at Red Storm Entertainment has released a new video overview video explaining what new and old players can expect in The Division: Heartland.
The Division: Heartland is a live service, free-to-play version of The Division. It gets its name from its setting of Silver Creek, a small town deep in the heartland of America. Surprisingly, Red Storm hints that they were allowed leeway to put a realistic spin on this scenario, as they directly point out that while the bigger cities in the earlier The Division games received their government aid early, Silver Creek isn’t so lucky.
We don’t quite know if that difference in setting makes a material difference to the gameplay, but it’s easy to tell that the way The Division: Heartland is designed is in service of its nature as a live service game. In general, the gameplay design has been streamlined, AKA simplified, so that it would be easier to convince new players to jump in. It will also now be a survival game, making it harder, but also possibly, designed to make you addicted and eager to jump back in as soon as your character dies.
The main impediments to your progress will be contamination and dehydration systems. There will be different levels of contamination, with clear visual markers in terms of colored fog. Depending on the amount of filters you have prepared beforehand, you could possibly enter highly contaminated areas in search for loot. Dehydration is more straightforwardly dangerous, so you’ll have to carry water and monitor your supply. There’s also a day/night system that will incentivize you and your friends to pick a time of day to play together.
The game starts with you helping Mackenzie set up the base of operations, which in this case is an abandoned
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