Blizzard has revealed that over 50 accessibility options will be available in Diablo 4 and how making this latest entry in the legendary franchise as accessible as possible was a "flame that guided them all through development."
Some of Diablo 4's accessibility options were shared on a blog from Blizzard, and the post began with lead accessibility designer Drew McCrory stating that, "the only limitation to adventuring in Sanctuary should be interest, not capability."
The team began their accessibility journey in Diablo 4 by building off the foundation created with Diablo 2: Resurrected and ensuring they make the game open to as many people as possible while also "being careful not to mar gameplay for others."
As previously mentioned, Diablo 4 will launch with over 50 individual accessibility features, and the team took time to focus on some of the aids to dexterity, reading text, and vision in the announcement blog.
The first feature discussed was button remapping, and Blizzard confirmed all inputs - keyboard, mouse, and controller - can be changed to whatever best suits them. Furthermore, players can swap their left and right analog sticks on controllers so they can "control their most vital button and analog stick inputs with only one hand."
Another feature is tied to skills and the action wheel, and it will allow you to choose if you want to change a button hold into a toggle. For example, the Barbarian's Whirlwind has players holding down a button to use it by default until its associated resource is depleted, but this feature will let players just press a button once to activate it.
Persist Target Lock is another option and will ensure an enemy you want to target will not get lost in the chaos as a ton of
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