On June 6, a new plane of Hell will open, giving way to endless hours of demon-slaying fun in Diablo IV. The team saw this as an opportunity to improve the accessibility offerings within the game, and they took careful steps to ensure that every new feature added would break down barriers that kept players from playing—a flame that guided them all through development.
Our Guiding Flame
Dexterity Assistance
Text Assistance
Vision Assistance
What’s Next
“The only limitation to adventuring in Sanctuary should be interest, not capability,” said lead accessibility designer Drew McCrory when the team began ideating on the game’s potential accessibility features. Starting with the bedrock laid forth in Diablo II: Resurrected, the team began to construct accessibility features that struck a balance between being useful for players with disabilities while being careful not to mar gameplay for others. From there, the team continued to smooth out the rough edges of the features in their incubation tank until they provided additional usability without altering the core gameplay loop. What they were left with were accessibility options that empower as many players as possible.
Diablo IV hosts over 50 individual accessibility features, with some aids to dexterity, reading text, and vision highlighted below. Once you get your hands on the game, we urge you to navigate to the Settings menu and tinker with each option until the experience suits your individual needs.
Back to Top
Customization runs deep in Diablo IV, and controls are no exception. All of your inputs, whether a keyboard and mouse or controller is being used, can be remapped to complement your preferences and capabilities. We want wanderers to feel
Read more on news.blizzard.com