Sony CEO Kenichiro Yoshida isn't convinced that cloud gaming is ready for mass industry adoption, citing technical issues. While making it clear that PlayStation views it as an "amazing business model," ongoing latency concerns make Yoshida less eager to pursue the technology at this point in time - a very different approach than Xbox is taking.
Unlike others, who are more optimistic when it comes to cloud gaming, Yoshida says that getting it running at a level that gamers are satisfied with is "very tricky", particularly due to how demand fluctuates throughout the day. This seems to suggest that we shouldn't expect PlayStation to catch up with Xbox's cloud gaming efforts anytime soon, as it appears to be satisfied sticking with its current business model.
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"I think cloud itself is an amazing business model, but when it comes to games, the technical difficulties are high," says Yoshida, speaking with the Financial Times. A bit more optimistically, he adds: "There will be challenges to cloud gaming, but we want to take on those challenges."
He also said that Sony is still looking into "various options" for cloud gaming, further suggesting that PlayStation is still far away from releasing its own service for streaming games.
Indeed, as anyone with average internet speeds will attest to, cloud gaming can prove to be unreliable at best. If you're using a wireless connection, it can often feel unusable. Still, many gamers do enjoy the service, with Stadia fans devasted when Google pulled the plug on its own foray into cloud gaming. Right now, the main alternative would be Xbox's cloud gaming offerings, available to anyone with a Game Pass subscription.
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