Diablo IV players are scratching their heads in regards to the game's resistance stat, which according to one content creator, is about 10 times worse than any of the game's other defensive stats.
Kripparrian, who is known for creating content around Blizzard's ARPG franchise as well as Blizzard's digital card game Hearthstone, attempts to explain in one of his latest videos. He is playing a Sorceress and has stacked resistances thanks to the main Sorceress stat, Intelligence, also rewarding a bonus to all resistances. In doing so, he has learned that resistances don't seem to compare favorably when it comes to other defensive stats.
Breaking down the numbers, Kripparrian explains that every other defensive stat in Diablo IV, including armor and damage reduction from close, are vastly superior to stacking resistances. Armor, for example, grants both physical damage reduction and resistances to all elements, whereas pieces of gear typically only have resistance to one particular element. At first glance, a piece of gear that has a 50% elemental resistance roll may seem good. But in reality, it only raises the overall resistance to that element by a few percentage points, and overall offers very little actual damage reduction. A piece of gear with a good plus percent to armor value, on the other hand, raises overall mitigation to every type of damage by a higher percentage.
«Any form of resistance, on any piece of gear, is without question the worst stat on it,» Kripparrian says. «Don't use a single piece of resistance gear, because it is a total waste until they review this horrendous system.»
He uses two of the game's elixirs as an example. One elixir grants players 30% more Life, a significant boost, while another
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