With each iteration of the Diablo franchise, certain things are added, removed and improved upon. Not everyone is happy with the changes from each title to the next, the games have typically gotten better or at least more accessible. While the reception of Diablo IV already seems quite positive, there are a number of things the game would have been better without.
Side-quests and world events were an integral part of Diablo II and Diablo III, respectively, whether you were clearing the Den of Evil for Akara or unleashing the Jar of Souls in the Cemetery of the Forsaken. In Diablo II, the side quests often provided useful benefits upon completion such as additional skill points or high-quality gems while the random events in Diablo III granted additional experience and/or loot drops.
While both of these games handled optional content differently, it never felt superfluous. The Diablo II side quests often felt meaningful for what was going on in the Act and the events in Diablo III gave tiny tidbits into what else was going on in the world without requiring a lot of additional commitment.
On the other hand, Diablo IV has decided to include both world events and side quests. The problem is that they pop up all over the place and are often trivial and feel like MMORPG fetch-quests such as delivering items to NPCs or taking out a random band of thugs. These quests are all over the place and often don’t add meaningful context to the game but instead feel like filler content.
Most gamers have learned to tolerate cash shops over the last decade simply because there hasn’t been much of a choice. Nearly all free-to-play games and most MMOs have some form of cash shop where you can buy a range of items including cosmetics, experience
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