More XP and less travel time will make Nightmare dungeons way more efficient for farming.
By Cameron Koch on
Diablo IV's Nightmare dungeons will be receiving a major buff ahead of the game's first season, Blizzard has announced.
In the first «fireside» chat for Diablo IV on Twitch, game director Joe Shely discussed recent hotfixes that made farming normal dungeons less efficient when it came to leveling up and gaining items. In order to make Nightmare dungeons, which are intended to be a key part of Diablo IV's endgame, more appealing, Blizzard will be improving the amount of XP rewarded by Nightmare dungeons.
You need a javascript enabled browser to watch videos.
Want us to remember this setting for all your devices?
Sign up or Sign in now!
By clicking 'enter', you agree to GameSpot's Terms of Use and Privacy Policy
Now Playing: Diablo IV Everything To Know
Part of making Nightmare dungeons more efficient overall is to reduce the amount of time it takes to travel to the dungeons themselves. As it stands now, players have to travel to the nearest waypoint and then manually run to the dungeon entrance. Blizzard in the near future will be making it so Nightmare Sigils will create a waypoint for the corresponding dungeon that players can travel to, greatly reducing travel time and making Nightmare dungeons more efficient to farm.
The current plan is for those changes to roll out ahead of Diablo IV's first season, which is currently slated to arrive in mid to late July. Changes that will be coming later alongside the release of Season 1 will be account-wide map and Altar of Lilith progress. Once those changes are live, players creating new characters will automatically have earned the Renown associated with uncovering the map
Read more on gamespot.com