We did participate in the early access review period Blizzard offered for Diablo IV. However, this remains a review in progress rather than a scored finished review for two main reasons. The first is Diablo IV is an entirely online experience; there is no playing it if the servers aren’t running. Additionally, running into other players in Sanctuary is one of the key aspects of the complete life cycle of gameplay. Without experiencing how the launch goes and what that means for the stability of Diablo IV, we can’t give a complete picture of what to expect while playing.
Secondly, the cash shop wasn’t active, and although we did have some information provided to us regarding how things will work, it’s hard to give a final verdict on that until it’s out in the wild. What follows are my spoiler-free impressions from the review period, and the final review will be posted after Diablo IV has fully launched.
With the early access beta weekend and the early access review period, I had the opportunity to play both Barbarian and Sorcerer. Barbarian is all-around solid and, from the first moment, was a ton of fun. I didn’t get into the late game with that class yet, but unsurprisingly it felt fun from the first moments. I always tend towards melee classes in every game, and when it comes to Diablo, Barbarian and Crusader are the main two I routinely go back to. So, the fact that I had fun with the Barbarian isn’t saying much since I am predisposed to enjoying the Barbarian playstyle.
When it came time to start the review process with unfettered access, I chose a class I’ve never played in any Diablo game: Sorcerer. As I mentioned, I tend very strongly toward melee, and the Sorcerer is always the poster child for ranged control and
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