The first annual Access-Ability Summer Showcase just aired, unveiling varying accessibility options and design practices across 15 upcoming and current titles. Created by accessibility consultant Laura Kate Dale, the showcase is the first of its kind dedicated exclusively to the disabled experience.
Games like Bossgame: The Final Boss Is My Heart, Sniper Elite 5, Upheaval, and BLINNK and the Vacuum of Space are just some of the exciting and accessible examples that we’ll explore here.
Bossgame: The Final Boss Is My Heart (watch the segment here), developed by Lily Valeen explores the relationship between “two broke girlfriends who hunt devils to pay their rent.” Beyond rhythm-based gameplay, the story revolves around building the relationship between Sophie and Anna, as well as explore the mysteries behind Mammon City.
For disabled players, settings like “Automatic Block,” “Invincibility,” and the capability to alter Player Attack Damage and Energy Recovery reduce reaction times and energy levels for physically and cognitively disabled players. Further, the options do not diminish the overall story or themes. Disabled individuals can still fully build relationships with Sophie and Anna.
Bossgame: The Final Boss Is My Heart is currently available on Android and iOS and will launch on PC this month.
Karl Fairburne returns for the fifth installment of Sniper Elite (watch the segment here), developed by Rebellion. This entry tasks Fairburne with learning more about Project Kraken while doing what he does best – snipe nazis.
Sniper Elite 5 is the most accessible entry in the series, with options to customize subtitle size, color, and opacity. Physically disabled players can alter controls, activate aim assist, and even turn off
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