Naoki Yoshida has revealed that Final Fantasy 16 was originally planned for two discs, which would have made it the generation's first two-disc release, a title that now belongs to Final Fantasy 7 Rebirth.
Even though it seems like the current generation of consoles has barely begun thanks to cross-gen releases being the norm, we're already at the point where big-budget games are requiring two discs, something that only happened in the final few years of the last two generations. Earlier this month, it was revealed that Final Fantasy 7 Rebirth will be both the PS5 and the generation's first release on more than one disc, but it turns out that almost wasn't the case.
Related: Final Fantasy 16's Demo Was A Stroke Of Marketing Genius
As highlighted by Famitsu, Final Fantasy 16's producer Naoki Yoshida revealed during a recent livestream that the game was originally planned for two discs, but that the team wanted to keep the manufacturing costs down and managed to squeeze it onto one disc around six months before the game's launch.
Yoshida said, "(Final Fantasy 16) was initially run as a two-disc set. About half a year before the release we thought it might just fit on one disc, so we wanted to keep manufacturing costs down and avoid rushing the master up and managed to fit it on one disc". It's not clear if any compromises had to be made to the game or if any content had to be removed for that to be the case, but it's likely that more time was just spent on optimisation in order to fit everything on the one dic.
Although Final Fantasy 16 did manage to get away with being on one disk, it's funny that the next game to take up this title is another game in the Final Fantasy series. It speaks to how big each entry is that
Read more on thegamer.com