Inkbound is only a few short days away from their early access release. With the release will come, not only a fluid turn-based roguelike that brings the best aspects of Shiny Shoe’s award-winning title, Monster Train, to an online world where the whimsical and dangerous magic of the written word comes to life, but a Season Pass schedule that will turn Inkbound into an ongoing game as a service (GAAS).
If you haven’t heard about Inkbound yet, or read our exciting impressions of early access, the world of Inkbound is set in the magical Atheneum, a library that contains all stories ever written. Players can explore different books, each with its own unique challenges and rewards. Inkbound, unlike the Shiny Shoe’s previous smash hit Monster Train, is meant to be a living game, updated over a long time period with the input of the players. In this exclusive interview, we talk to Mark Cooke, the founder and CEO of Shiny Shoe, the studio behind Inkbound. Mark has experience working as a programmer, game designer, and producer. Read on to learn everything you’ll need to know about Inkbounds Season Pass.
Mark began the conversation explaining Shiny Shoe’s vision of the Season Pass.
“One thing that we learned from working on Monster Train is that, as a studio, we really like supporting our games over a long time. We had a thriving Discord community with… 10k plus people in it. It was awesome to be talking to YouTubers, Twitch Streamers, Content Creators and our players, and we have a very feedback oriented culture in general as a company. We found a lot of fun and pleasure form making free updates and releasing new content to players and in Monster Train we eventually also did a paid DLC.
But basically we felt that it was a model
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