MinecraftLegends has all of the beautiful, blocky visuals and goofy humor you’d expect. But much like Minecraft Dungeons, Legends transplants those comforting visuals into a whole new genre. Instead of free-form mining and building or dungeon crawling, Legends puts you on a mighty steed to control an army of allied golems, monsters, and Creepers in a strategy/adventure mashup.
The player is recruited as the protector of the overworld. Piglins are swarming from the Nether, attacking poor villagers and corrupting the lands around them. The catch is that, while I can mow down Piglins with my diamond sword, I can’t touch their structures. In order to stop the Nether from corrupting the overworld, I’ll need to find allies to break down those structures — which requires resources. Luckily, the world is ripe for looting, and every village I save rewards me for my efforts with a big chest of goodies.
The campaign opens with you digging a tunnel, only to be recruited by Foresight, Action, and Knowledge. These three extradimensional hosts are meant to represent the pillars of playing Minecraft, and they guide you through several tutorial battles to demonstrate the game’s colliding genres. They then give you some tools to tackle the Piglin threat. I have a diamond sword, a lovely lute, and several helpful golems.
These golems are critical to my success. I can create spawning centers for them, and then rally them to my banner. Because I don’t have many methods for fighting the Piglins directly — besides riding my horse and swinging my sword — I distribute most of the work among my new allies. There are golems called the “allay,” which help me mine resources and turn them into defensive structures. When I run into more sophisticated
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