In the summer of 1983, publisher-that-was Enix released a murder mystery visual novel called The Portopia Serial Murder Case. Designed by Dragon Quest’s creator Yuji Horii, it never saw a release outside of Japan - until now. Square Enix are re-releasing the classic on Steam in two days, calling it an “AI tech preview,” and tacking on “natural language processing” technology, in perhaps the oddest port I’ve seen so far.
In 1983's version you didn’t interact with The Portopia Serial Murder Case through preset dialogue choices, unlike most visual novels today. Instead, you’d type commands to interact with characters, and finding the right combo of nouns and verbs was part of the game’s unique puzzle-solving as you tried to solve the mystery. Multiple endings, a non-linear structure, and a still eyebrow-raising gimmick made it a quite popular release, going on to influence other iconic devs such as Hideo Kojima.
Square Enix aren’t even calling the new version a game anymore - it’s now an “AI tech preview,” or an “educational software demonstration.” Squeenix are experimenting with a bunch of weird tech here, so let’s run through them quickly.
There’s NLP (natural language processing) that lets computers gain meaning from the natural language that we often use. NLP isn’t enough for a computer to truly understand what we’re saying though; that’s where NLU (natural language understanding) comes into play which “aims to make computers correctly understand natural language.” In the game (if I’m still allowed to call it that) NLU is being used for your junior detective, so he can better understand your written commands.
The final experimental tech that Square references is called NLG, the natural language generation you
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