We have a great gameplay preview of The Legend of Zelda: Tears of the Kingdom, courtesy of Zeltik.
Zeltik was one of several YouTubers who were invited to play part of The Legend of Zelda: Tears of the Kingdom by Nintendo of Europe. Zeltik got to play on the same Great Sky Island where Eiji Aonuma demonstrated some gameplay, and he also got to fight some Bokoblins back on the ground around Hyrule Field, as well as go back up to South Hyrule Sky Archipelago. No story spoilers here, but we will talk about the different gameplay elements that improves on The Legend of Zelda: The Breath of the Wild.
Great Sky Island is slightly smaller than the Great Plateau, but it’s more dense in points of interest, meaning, there are more things to do. Hyrule Field featured a Sheikah Tower, now overrun by Bokoblins and turned into one of their bases.
The first major improvement in The Legend of Zelda: Tears of the Kingdom is in the UI. Abilities are now easily accessed via a wheel, and you will switch between UltraHand, Fuse, and Ascend frequently to get around. Traversal is now more complicated as you can’t just climb or swim to each sky island. However, this plays out as a puzzle that’s enjoyable to accomplish each time. Most of the time, Link will use Ultrahand to build flying and floating contraptions to get around, especially between the Sky Islands. Zeltrik also alludes to a special new ability that “streamlines the Ultrahand building process to make things more convenient, especially in sections of the game where you’ll need to build a lot.” That’s all we’re allowed to know about it for now.
UltraHand has some qualities of Magnesis – aside from building things, you can use it to quickly throw a barrel at an enemy, for example. The
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