PlayStation is using Bungie to ‘rigorously’ vet its in-development live service games, it’s said.
During a business webcast on Tuesday, Sony Interactive Entertainment reiterated that it’s planning to have 12 live service titles in the market by its fiscal year ending in March 2026 – up from three during its previous business year.
The company said that by the end of this timescale it expects live service games to make up 60% of its annual game development budget. This is a notable shift for SIE, which is best known for its single-player games such as God of War and The Last of Us.
And SIE says it has made Destiny studio Bungie – which it acquired last summer for $3.6 billion – an integral part of ensuring these titles have the best chance of success, by taking learnings from the studio’s wealth of experience in the genre.
The timing of this disclosure is notable, considering a live service game in development at PlayStation-backed Deviation Games was recently reported to have been cancelled.
Discussing Bungie’s first ten months at PlayStation, CEO Jim Ryan claimed the two have a mutually beneficial relationship, with Bungie benefiting from SIE’s global marketing machine.
“We have been working with Bungie for almost a year, and the learnings in both directions have been very significant,” he said. “They surpassed my expectations and equally, I think Bungie is extremely excited by what they can take from SIE in terms of market reach, marketing, collaboration and the ability to amplify their IP.”
He added: “We’ve brought quite a lot to Bungie, just as they’ve certainly brought quite a lot to us. They historically have been a heavily US-focused publisher [with] their IP underexploited in key markets of Europe and Asia.
“SIE is
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