Microsoft came out strong after last Sunday's Xbox Games Showcase, where it finally provided a juicy outlook at an impressive lineup of first-party games. Given all the investments made to acquire or build studios, that was bound to happen at some point, and it's perhaps coming a bit later than Microsoft's original schedule dictated. Then again, the COVID pandemic hit everyone hard and likely delayed most games by at least half a year, if not a full year, depending on the type of project.
While the full lineup of first-party titles actually spans a great breadth of genres, it is especially amazing for roleplaying game fans, leading them to the PC or Xbox ecosystems. In the next four to five years, they'll be treated by a veritable onslaught of RPGs in various settings developed by some of the most acclaimed studios in the genre, starting with Bethesda's long-awaited first sci-fi game.
The closest Microsoft RPG to release and the most anticipated by far, Starfield had a dedicated 45-minute-long Direct where Bethesda Game Studios impressed the whole gaming world. The developers successfully produced a showcase that was interesting to watch, had some funny moments sprinkled every once in a while (chiefly the Adoring Fan or the mech-inspired starship taking off), but also expertly dived into each part of the huge game, from the RPG systems that are going back to Bethesda's roots to starship building, starship combat/smuggling/boarding, crafting, outposts, and much more. As commented by Todd Howard, it is a bit like five or six games in one, and it showed.
The gunplay and combat animations (even in first-person) looked massively improved, thanks to the additional development time afforded by Microsoft. Overall, the Starfield
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