Starfield PC performance has become the subject of some concern after Todd Howard confirmed that the Bethesda RPG game will be locked to 30fps on Xbox Series X. Based on the Starfield system requirements, it’s likely that you will be able to push your PC beyond this frame rate limit, though we’re still waiting on confirmation as to how high the Starfield fps can go on a decent gaming rig. Nevertheless, one fellow game developer, of God of War Ragnarok studio Sony Studio Monica, has come to Starfield’s defense, arguing that 30fps is “a choice” and says little about the game’s overall quality.
There are a few hardware questions circling about Bethesda’s space opus right now – you might be wanting to know, ‘is Starfield Steam Deck compatible?’ But it’s the all-important frame rate that has us most intrigued. We know about Starfield missions and Starfield armor, but Bethesda is yet to confirm just how high we can push the fps on a top gaming PC.
“We do lock it at 30,” Todd Howard said, referring to Starfield on consoles, “because we want the fidelity, we want all that stuff. We don’t want to sacrifice any of it.” The long-time Bethesda director did also say however that Starfield “is often running way above that. Sometimes it’s 60.”
Following Howard’s comments, in a now-deleted tweet, prominent YouTuber ‘Dreamcast Guy’ speculates that Starfield’s 30fps frame rate is a sign that the game is unfinished – naturally concerning as we near the Starfield release date. However, one game developer, Dannie Carlone, a senior environment artist on God of War Ragnarok, argues that the Starfield fps lock is “a choice” by Bethesda.
“Game dev here,” Carlone writes, adding that they are a “big fan” of Dreamcast Guy. “Wanted to clarify: it’s
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