A senior artist who worked on God of War Ragnarök has defended Starfield‘s locked 30fps frame rate, following social media claims that it suggests the game is being released in an “unfinished” state.
Earlier this week Starfield director Todd Howard confirmed that the game will run at full 4K resolution on Series X and 1440p on Series S, but that the frame rate has been locked to 30fps.
As reported by Game Rant, YouTuber DreamcastGuy posted a (now deleted) tweet in which he suggested that this was an indication that the game is unfinished.
This suggestion was then challenged by Dannie Carlone, a senior staff environment artist at Sony Santa Monica who recently worked on God of War Ragnarök.
“Wanted to clarify, it’s not a sign of an unfinished game,” Carlone replied, “it’s a choice.”
He added: “60fps on this scale would be a large hit to the visual fidelity. My guess is they want to go for a seamless look and less ‘pop-in’. And of course [it’s] your right to dislike the choice.”
Responding to another follower who then asked him if the game needed to be 4K resolution, Carlone replied that while some games offer a Performance mode which drops the resolution in favour of a higher frame rate, Bethesda has seemingly decided that visual detail is its top priority.
“It doesn’t need to be 4K (which is expensive),” he replied, referring to the processing power needed to render games at native 4K resolution. “It could be 1080p at 60fps or another variable resolution at 60. They want to keep it locked at 30fps 4k and push the visuals to a high level on this scale.”
Game dev here, big fan btw. Wanted to clarify It’s not a sign of an unfinished game. It’s a choice. 60fps on this scale would be a large hit to the visual fidelity. My guess is
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