Miasma Chronicles is a tactical role-playing game set in a post-apocalyptic America in which the disparity between the haves and have-nots has grown to an unfathomable degree. The country is ruled by The First Family; an untouchable, self-serving elite born from the ashes of big corporation in the post-cataclysm world.
They've got access to a lethal robot army and many advanced technologies, and they care not one whit about the little people who live in small towns and villages trying their best to make ends meet in an unforgiving landscape. That land is blighted by the miasma; a beguiling grey goo that is both destructive and obstructive, blocking access to certain regions while displaying a seemingly malevolent and deadly intelligence.
We play as Elvis, a young mechanic from the town of Sedentary. His mother left him in the care of his robotic brother Diggs before disappearing into the night and now Elvis wants to track her down. The problem is that in order to do that he'll need to breach a miasma wall on the outskirts of town. And so Elvis must learn how to break and ultimately control the miasma, destroy the wall, and venture forth into what remains of America beyond.
Along the way Elvis and Diggs will meet a handful of other characters that can join their party, and each comes with their own backstories, secrets, and notable flaws. It's the classic ragtag bunch, banding together for a common goal, not necessarily altruistic or even decent but interesting nonetheless. Their dialogue will likely make you wince on occasion and the one-liners miss more than they hit, but for what it's worth we did find them endearing in their own, embarrassing-little-brother sorta way.
The camera views the action from an elevated
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