It didn't take long for me to fall in love with Street Fighter 6. Maybe it was during a particularly epic Drive Gauge parry, which filled my computer screen with explosive color, or while playing through the Yakuza-esque World Tour, as I picked fights with randos on the street. At some point, I felt like I was home again, combo-ing into Dragon Punches and wreaking havoc with Chun Li's endless arrays of lethal kicks. Street Fighter 6 proves that Street Fighter is back – it's a game primed to welcome new fans and bring old ones back into the fold.
When I talk about old fans, I'm referring to myself. I remember the sense of awe I felt when I first encountered a Street Fighter 2 cabinet at my local Burger King (my hometown was sadly devoid of arcades). The sprites were bigger than I'd ever seen and gorgeously animated. The characters were all distinct and filled with personality. And the controls opened my eyes to the possibilities beyond mere platformers.
There's a reason Street Fighter's special moves have lived on: They're easy to learn, but they require practice to pull off consistently. Get good enough, though, and they start to feel like an extension of yourself. If you're a hadouken master, you may as well have lightning crackling around your fingers.
In an effort to open up to new audiences, Street Fighter 6 takes a remarkable new approach to special moves. In addition to the classic controls fans love, there's also a "Modern" scheme, which dramatically simplifies button inputs, as well as "Dynamic" controls, which basically let you mash buttons to have the game's AI take the wheel. The modern mode replaces the six separate punch and kick buttons with three buttons for light, medium and heavy attacks. There's also a
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