Blizzard has released the first set of Diablo 4 patch notes following its recent pair of public beta test weekends, and the initial signs are extremely encouraging. Standing among the ranks of the best RPG games in 2023 takes more than a great launch – ultimately, Diablo 4’s long-term support will define its legacy, so seeing Blizzard already responding to player feedback with smart changes ahead of the Diablo 4 release date is an excellent start.
“On the weekends of March 17 and 24, Sanctuary let out a cry for help,” Blizzard begins in its latest blog post, which states that the team has “made a variety of fixes and updates to various systems in Diablo 4, all of which will be present in the version of the game that launches on June 6.” These include some sweeping changes to make dungeons smoother, updates to the game UI and controls, and a number of balance changes to each of the Diablo 4 classes available at launch.
Diablo 4 dungeons will now see vastly more events, with spawn rates up to 60% from a meagre 10% previously, while backtracking has been dramatically reduced thanks to layout changes that reduce the need to explore side rooms to find core objectives. The agonising wait to place objectives on pedestals has been entirely removed, and you’ll now get a full resource refresh and cooldown reset when doing so, allowing you to go into boss fights at full capacity.
Seeing the community’s enthusiastic response to the most exciting (and terrifying) enemy in the beta, the Diablo 4 Butcher, Blizzard says the imposing figure will “present a greater challenge in world tiers three and four” than initially planned. Meanwhile, several of the bigger Diablo 4 bosses such as Vhenard, T’chort, and Malnok that were posing a
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