Few things have made me happier in video games the last few years than Riot Games's decision to expand the lore of League Of Legends into other genres. More than a decade's worth of lore and worldbuilding is ripe for the picking, so I imagine Riot and the developers they choose to work with will not be at a loss for ideas. 2021's Ruined King got the ball rolling thanks to Airship Syndicate's turn-based RPG prowess, and now Digital Sun gets a turn with The Mageseeker: A League Of Legends Story.
The Mageseeker follows Sylas, a fugitive in Demecia, a region of the world known for its prosecution of mages. Sylas discovered at a young age his ability to absorb the powers of other mages, but unfortunately, the discovery led to his spending 15 years in chains. Now he's out, and he's ready to find out who's responsible for what happened to him…and where they are.
Mageseeker is a 2D pixel action RPG, and right off the bat, the unique look offers some incredible artwork. Backgrounds are vibrant and detailed, and the characters on-screen animate in such a way that their emotions come out despite the retro aesthetic. This is a gorgeous game with some amazing setpieces; in one instance that sticks out in my mind, Sylas is addressing a crowd of people who, knowing his past as a fugitive, ignore his every word. When Sylas summons a spell to get their attention, the bouncing crowd immediately stops, and the mood changes just as quickly. It's a small detail, but it speaks to how the team at Digital Sun is able to use this pixel art to properly tell the story they want to tell.
The combat system takes a nifty new direction that plays into Sylas's absorbing abilities. While he has close-quarters attacks that can deal damage to
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