Horizon Forbidden West: Burning Shores expansion is out, and it's fantastic. If you are playing, you might have noticed that Aloy and Co are slightly less vocal when it comes to puzzles. This is, of course, an addendum to the extended Puzzle Discourse (which could be DOTY, if eligible, more impactful than the frivolous Squeeze Gap Discourse) and began in response to the initial launch of Horizon Forbidden West and its talkative characters. It briefly flared up again with the release of God of War Ragnarok.
Now, this could be a simple consequence of there being fewer puzzles in Burning Shores in general, or it could be the result of the powers that be listening to reason, bending to the will of the almighty pen and the thunderous voice of the people. Or it could just be entirely anecdotal. Regardless, players have noticed.
Of course, if you do find yourself missing that gentle yet firm hand of guidance, we've got you covered with our expansive series of guides. Do you miss being told what to do, or do you appreciate a moment to think? Let us know in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity with the noble Dachshund.
Not that it really mattered to me either way, but I think I was one of the few people in the world that didn't mind the «excessive» talking. I guess I'm an idiot then.
I'm fine with it being like this as well though, as there's always YouTube if I get really stuck on something.
God damn game looks good.
And good. I think the dump of repetitive info and the holding hands in a lot of parts were the
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