Naughty Dog has released a fourth update for its widely lambasted PC port of The Last of Us Part 1, promising «framerate optimisation» and more among its various bug fixes and tweaks.
As you may recall, The Last of Us Part 1 finally launched for PC at the end of March after a 25-day delay designed to ensure it would debut «in the best shape possible.» Unfortunately, the reality of the release didn't live up to that promise, and PC purchasers on Steam quickly began reporting a host of technical issues, including inconsistent frame rates, regular crashes, stuttering, long load times, and poor optimisation — earning the port a Mostly Negative rating.
Since then, Naughty Dog has released three patches aimed at addressing the PC port's various problems, and those fixes have slowly helped nudge The Last of Us Part 1's Steam rating up to a marginally less disastrous Mixed. And today's 1.0.4 update aims to improve matters further, bringing an extensive list of changes focused around «framerate optimisation, graphical and texture fidelity, crash fixes, and more».
Naughty Dog does, however, acknowledge there's still work to be done, noting it — alongside porting partner Iron Galaxy — will be «closely watching player reports» and «releasing additional CPU optimisation, framerate and texture fidelity improvements in upcoming patches».
Today's patch notes detail everything from game-wide CPU and GPU optimisations to crash fixes and more informative graphics menu descriptions. The full list of changes can be found below:
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