Blizzard has revealed some of the changes it's making to Diablo 4 following the recent beta playtests, and from what I can see, it's addressing the biggest concerns I believe people had.
One of those was boredom with dungeons, particularly in having to traipse back and forth across them. «One of the most common pieces of feedback we received is that players felt they were doing a lot of backtracking within certain dungeons,» the company said in a blog post. «We have optimised multiple dungeons across all zones to minimise the need for backtracking.»
In Fractured Peaks alone — the zone in the demo — nine dungeons have had their layouts changed. And wherever a dungeon has an objective, especially one you have to carry around, there are now movement speed buffs as well as other enhancements to keep the pace up.
These are:
Regarding classes: Barbarians have, as expected, been buffed. Specifically, they've been given a flat 10 percent damage reduction so they can stay alive more reliably in melee range. And in relation to that, a number of bosses have been «re-evaluated for melee character difficulty», resulting in changes to their attacks and mechanics.
Also as expected: Sorcerers and Necromancers have been nerfed. Necro minions now die more often and Corpse Explosion isn't as ridiculously powerful, and Sorcerers have had chain lightning dialled down.
General
Barbarian
Druid
Necromancer
Rogue
Sorcerer
Other notable changes include The Butcher being buffed on World Tiers 3 and 4, which weren't in the demo and I shudder to think what that will be like, and cellar dungeons are being made less boring by having a greater chance to trigger events, and to award you with chests.
Oh and the Reset Dungeon button has been
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