It doesn't mean much in this era of live-service games and day one patches, but 'going gold' is still a fun little milestone, and today Blizzard announced that Diablo 4(opens in new tab) has officially crossed that line.
«Going gold is a landmark milestone for the incredible Diablo 4 team, who have all worked so hard crafting the next-generation installment of this iconic franchise,» Diablo general manager Rod Fergusson said. «This is a concrete, meaningful step toward our June 6 launch.
»Whether players are veterans of the franchise or jumping in for the first time, we can’t wait for everyone to experience the full game: taking part in the incredible storytelling, experimenting with character classes and builds, and exploring what the endgame and the dark world of Sanctuary has to offer."
«Gone gold» is a reference to the good old days of physical media, and basically means that developers have locked down a release version of the game: It's as complete and bug-free as it's going to get, and now it's time to stick it in boxes and ship them to stores. Finito!
Things are different in a live-service world, where game development never really ends. But developers still have to commit to a «ship it» moment at some point, which is why we still have «gone gold» announcements like this one. And it is a pretty big deal, if only because it signifies that the wait is almost over: What's done is done, and cannot be undone—except by post-launch patches, I suppose.
#DiabloIV has Gone Gold. Can you feel her presence now?See you in Sanctuary. 6.6.23
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