Several Diablo IV developer interviews have been released over the last 24 hours, so we have summarized all new information including details regarding seasons, the Paragon system, and much more! Diablo IV Content Overview Diablo IV Guide Hub
Game Informer Post-launch quarterly updates will introduce additional quest lines that tie into the new mechanics and features of each season. Rod Fergusson has clarified on Twitter that these quest lines will not be part of the main campaign but rather introduce new content like seasonal mechanics. Quarterly content updates will include a new Season Pass. On top of the Free Season Pass, the Premium Season Pass will cost $10. (This information has been around since last December) The development team revealed two Nightmare Dungeon affixes (also called afflictions in-game): The first one is an invincible pillar of lightning that will chase players throughout the dungeon (we saw an early iteration of this affix back at BlizzCon 2019). The second one is a shade that follows players and, if touched, will obscure their vision and summon additional enemies. Multiple areas in the world can be affected by Helltides at once and persist for a limited time. These Helltide zones can include different versions of multiple various Diablo IV boss encounters.Game Informer Interview
Inven Account-wide Renown rewards (potion charges, skill points, paragon points, maximum obols) will be reset with the start of a new season. Blizzard will try to make the experience around collecting Renown feel as non-repetitive as possible. According to Joe Piepora, bonuses gained from Altars of Lilith will not reset with the start of a new season. (Note: this may be a translation error but could make sense Read more on wowhead.com