We had the opportunity to take part in a group interview with Game Director Joe Shely and Diablo General Manager Rod Fergusson and ask questions at the Diablo IV PR event in Berlin, Germany. Topics include leaderboards, gambling, clan activities, Season Journey rewards, the future of Diablo III, UI improvements, combat pacing, and more! The interview was held in March between the Early Access Beta and the Open Beta of Diablo IV. Diablo IV Content Overview Diablo IV Guide Hub
Key TakeawaysHere is a brief summary of the highlights from this interview:
Leaderboards connected to competitive activities will be added post-launch. Additional clan features are planned post-launch. More predictable Season cadence is a goal for Diablo IV. Season Journey includes «power-based rewards» and «is not monetized». More cosmetic types are coming after launch. Diablo III Seasons will be repeated starting with Season 30. Blizzard wants to «reduce the overall scaling multipliers and damage numbers in combat» in Diablo IV. Uses beyond salvaging for Normal and Magic items are being explored. Server infrastructure being ready for launch has top priority. Diablo IV's UI «will not dramatically change ». Combat in Diablo IV is intentionally paced in between Diablo II and Diablo III. Renown and Altars of Lilith in SeasonsWill the Renown system and Altars of Lilith reset with every Season? Joe Shely explained that Seasons in Diablo IV use a similar philosophy to Diablo III in terms of providing a fresh start with an equal footing for everyone. Some systems will be tied to your account and in some cases they will carry over between Seasons. Renown Overview Altars of Lilith Guide
Secret Cow Level in Diablo IVWill there be a Secret Cow Level? At
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