As we hurtle rapidly towards Diablo IV’s launch on June 6 th , one aspect of it has been kept tightly under wraps: what the endgame experience will be like for players. That is until now. Last week they released a video that gave us our first public look at what we can expect from the endgame experience of Diablo IV . In addition, I had the opportunity to participate in an interview with Associate Game Director Joseph Piepiora and Lead Producer Kayleigh Calder, where we discussed everything related to the endgame experience. So, let’s dive into all the juicy bits.
I was specifically curious about what happens if a player hits max level before they finish the campaign and how that would work. As much as I love the story in the Diablo games, I tend to get distracted and over-level things quickly. Piepora explained that the campaign is designed to be played only in world tiers 1 and 2, and as players gain levels, the content in those tiers will get progressively more challenging. After finishing the campaign, if the player is level 50, they can complete an “endcap dungeon,” which will allow the player to move on to the higher world tiers. That sounds great and provides a bit of a testing ground to see if the player is ready to move on to more challenging content.
One of the new features in Diablo IV is an entirely new Paragon system, and as Calder explained, “the most it has in common with the one in Diablo III is the name.” It sounds like they are aiming for the paragon system to provide a lot of the customizations in playstyle; Calder continued with, “you can level two sorceresses, they could play and feel entirely differently depending on the choices you make, not just in your skills and the legendaries you
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