Diablo 4's PvP endgame activity, the Fields of Hatred, does have systems in place to ensure relative parity regarding power level on the battlefield, but make no mistake, "it's not designed to be fair".
Asked what the developers are doing to ensure Diablo 4 devotees don't club lower-level players during a recent roundtable interview attended by GamesRadar+, lead game producer Kayleigh Calder explains that, while there isn't matchmaking, you won't find another player too far beyond your item and power level. There will be "some variation", though not enough to see a group of experienced players gang up on someone entering the fields for the first time.
As for the combat itself, associate game director Joseph Piepiora says dominating another player comes down to your PvP build rather than your class winning against theirs in a game of rock paper scissors. That said, getting the drop on someone when they're not looking is even more advantageous than that.
"As players go through the system, it's not designed to be fair," Piepiora explains. "This is not a duelling system. That's not what Fields of Hatred are, you know? Fields of Hatred are murder grounds; this is not a place for honour.
"Outplaying your opponent, evading attacks at the right time, using your potion, and outlasting your opponent and their potion count make a big difference. Getting a drop on an opponent makes a big difference, too - while they're fighting in an event or trying to deal with a boss. Those all make big differences. This is the nature of living and dying inside the other Fields of Hatred."
Regarding how Blizzard plans to balance PvP, the Diablo 4 team has little doubt players will discover potent skill and item combinations that'll likely need
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