Diablo 4 associate game director Joseph Piepiora has revealed that it will take over 150 hours to grind to level 100 in the upcoming action role playing game.
“Reaching level 100 will take 150+ hours for the average player experience,” replied Piepiora to a fan on Twitter, confirming the inevitable and significant time sink that Diablo 4 will represent when it launches on June 6 later this year.
Earlier this month the developer also revealed that it would take around 80 hours to complete each season’s battle pass, which will feature both a free, and paid premium track featuring more cosmetic rewards.
This isn’t the first time that a brief social media reply has imparted significant information about Diablo 4. Recently, the game’s general manager Rod Furgusson let slip in a Twitter reply that there were “no plans at the moment” to include the popular map overlay function in the game at launch.
Similarly, players found out that characters who fall in the PvP areas known as the Fields of Hatred will face permanent deletion on hardcore mode, when the game’s Global Community Director Adam Fletcher quote tweeted a question with the single word “permadeath”.
Diablo 4 is set to receive one final beta test, nicknamed the "server slam", which will run from May 12 to 14. The event is designed to stress test the online infrastructure for the game, while introducing new tweeks, and gameplay updates prompted by previous test weekends. The developer has forewarned that character progression earned during this period won’t carry through to the final game.
The server slam is accessible on all platforms, with a two-player couch co-op mode available on consoles. Check out IGN’s Wiki Guide tips and tricks on Diablo 4 to get the most out of next
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