Diablo 4 is almost here and one question looms larger than Lilith over the demonic Blizzard RPG game: how will Diablo 4 microtransactions, cosmetics, and the battle pass work? It looks like we’re finally about to get some answers to those questions, as the game’s developer announces an in-depth developer livestream covering the game’s seasonal model and what we can expect from paid add-ons when the Diablo 4 release date arrives.
“On June 6, Diablo 4 will launch, and your quest to combat the darkness suffocating Sanctuary begins. Thwarting Lilith’s diabolical plan is imperative for the survival of humanity, but what can you expect to experience once the curtain closes on the main questline and seasons begin?”
That’s the question posed in a blog from Blizzard detailing an upcoming developer livestream on May 10 that will feature Diablo general manager Rod Fergusson alongside associate game director Joseph Piepiora, product management director Kegan Clark, and community manager Adam Fletcher.
There’s certainly plenty to go over. On the one hand, the seasonal model is perhaps Diablo’s defining facet; that communal reset each season, as players all start fresh and aim to be the first to achieve big milestones, or simply enjoy the seasonal theme and events, is one of the most fun parts of each game. Diablo 3 season 28 has been perhaps its most fun yet, which bodes well for the future of Diablo 4.
On the other side of things, the shadow cast by Diablo Immortal’s free-to-play microtransaction model and all its corresponding controversies around third-party sellers and misleading legendary crest designs is a big one. Product manager Clark has previously stated that Diablo 4’s cosmetics shop and battle pass will not provide “any
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