With Diablo 4(opens in new tab) now less than a month away—June 6 is the big day—Blizzard has unveiled the details on its post-launch plans(opens in new tab), including its seasonal structure, cosmetic microtransactions, and the «completely optional» battle pass.
Diablo 4 will have four seasons per year, each running roughly three months and featuring its own unique «season journey.» Seasons will not expand upon the story of the campaign—that will happen in future expansions, so I guess you can consider Diablo 4 expansion plans confirmed—but will instead offer standalone seasonal questlines with their own «self-contained stories» featuring new characters and narratives.
«Ideas around the seasons are not bound by the campaign,» Diablo general manager Rod Fergusson said during today's developer stream.
Along with the new story content, seasons will also feature «fresh gameplay,» associate game director Joe Piepiora said.
«We want to introduce new mechanics and gameplay for players to engage with over the course of that season. This comes down to things like new power for players to earn, or ways to experience the growth of their character,» Piepiora explained. «this goes beyond meta changes or balance and tuning and things like that. It really comes down to wholesale new features and things that are going to be available for the duration of that season for players to experience.»
Each season in #DiabloIV introduces a series of objectives that make up the Season Journey.Advancing through the Season Journey offers rewards and progress towards the Battle Pass.There are greater rewards as you play more throughout the season. pic.twitter.com/kxLfkBPbvPMay 10, 2023
When each ongoing season ends, those new gameplay features will
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