Blizzard has explained why it took the decision not to extend the Diablo 4 campaign story with its post-launch seasons.
Speaking to Eurogamer in a recent interview, associate game director Joe Piepiora outlined how story will work as part of Diablo 4's quarterly seasonal releases, which are separate from the planned release of traditional Diablo expansions.
Unlike Diablo 3, Diablo 4 seasons include self-contained storylines that expand the world of Sanctuary, rather than continue the main campaign. The continuation of the story is reserved for expansions.
«We have two different kinds of releases after the game launches,» Piepiora said. «We have our quarterly seasonal releases, then we'll have our expansion packs. While we're not talking about our expansions today, it's important to realise they're a part of the ecosystem of what we support the game with moving forward.
»Now seasons, though, when we think about the story, we know that we want to continue to build upon the world of Diablo 4 and the world of Sanctuary, but we do not want to extend the campaign into seasons and then make seasons required reading for the expansions, for that to make sense."
Piepiora insisted this approach is «good for a number of reasons», the most important of which is it frees up the developers to create compelling seasons in isolation, «as opposed to saying, well, this is the season where we're building towards something else. No, it's like, this season is rad for this reason.»
Each Diablo 4 season embraces a certain theme, Piepiora explained, which affects the seasonal story-driven quest line.
«Each of the seasons has a quest line that is about that theme, that explores that theme,» he said.
«It might introduce new characters, it might
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