While Diablo games have always received industry-leading post-launch support for the eras they were launched in, Diablo IV is going a step further, with a full-on live-service approach. We already know Diablo IV will feature regular seasonal updates, which will offer new quests, gear, battle passes, gameplay features, balance tweaks, and more, but in a new interview with IGN, Diablo general manager Rod Fergusson went into a bit more detail.
Post-launch updates to past Diablo games mostly focused on mechanical and gameplay tweaks, but Diablo IV offers a large connected open world and a greater focus on lore and narrative, so can players expect a regular rollout of new story content post-launch? According to Fergusson, the answer is yes, with seasons offering new narrative questlines. These will largely be sidequest-style content – they won’t add to the game’s core story – but they sound like they’ll be plenty meaty. Meanwhile, there will also be full-on expansions that will add to the game’s core narrative.
“As [support] Diablo IV as a live-service, we definitely want story to be a part of that. The way that you'll see that play out in seasons is more questline based -- it'll have a narrative questline. […] Diablo IV will have a richer context around each season and also have a narrative theme that you're working toward and that all the things will relate to: the cosmetics relate to it, the mechanics will relate to it. There will be a narrative questline that won't extend the campaign, but will be a story that is taking place inside the open world. […] But as we look to the future of expansions, those are the opportunities where we can continue to extend the game from a story perspective, from a mechanics perspective, from
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