As Diablo IV inches closer to its June launch date, Blizzard has revealed battle pass pricing and how the RPG will handle its seasonal content.
As detailed in its latest livestream developer blog, Blizzard outlined the Diablo IV season basics with a breakdown on rewards and progression. The first season begins in mid to late July, with four seasons planned per year–one per quarter, each set to last for three months.
Seasons aren't meant to expand upon Diablo IV's main narrative; that's being left to its expansions. Instead, it'll focus on separate, themed content iterating on the base game and introducing "fresh concepts and ideas into the world of Sanctuary." Those concepts include new gameplay mechanics, characters, questlines, items, and balancing tweaks.
With each season, Diablo IV adds seasonal questlines and self-contained stories to the mix. Those quests walk you through new gameplay events tying into the RPG's latest themed experience. During the stream, Diablo general manager Rod Fergusson added this split from the core campaign's story allowed the team to create quests and mechanics "not bound by the campaign."
"You're basically creating questlines in the open world that can be completely different and not constrained to it has to be about the narration level of story," Fergusson said. "It can be about anything that's interesting you want to play into in the open world."
Diablo IV's quarterly updates are for post-launch adventuring, so you'll need to complete the base game before jumping in. After playing through once, every new character can skip the campaign and begin the seasonal update immediately. Seasons will require a new character, and though your older characters are still accessible, they can't
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