Blizzard has said it's feeling «really confident» Diablo 4 will enjoy a smooth launch following a series of server stress tests.
The developer held a «Server Slam» event over the weekend to test the upcoming action role-playing game's servers one final time ahead of launch in June. The event seemed to go smoothly, with most players reporting little to no queue time and, when in-game, improved performance compared to that seen in previous tests.
Speaking to Eurogamer in an interview in London today, Diablo 4 art director John Mueller and associate game director Joe Piepiora said Blizzard is feeling good about the launch because it had learned so much from the various tests.
«Every one of these betas has been transformational in terms of our understanding of our own technical capacity and what we need to do to make that a smoother launch experience in general,» Piepiora said.
«So it's been great.»
Piepiora revealed Blizzard has run internal testing on Diablo 4 for well over a year, spinning up servers with millions of automated accounts creating basic actions such as finding a piece of gear and equipping it, to killing a monster and starting a party with another robot.
While Blizzard has learned a great deal from these internal tests, there's no substitute for live player tests, Piepiora said.
«When you have people coming through different ISPs and coming in through different servers around the world, there's so much more data you get from that. And with each of those we found lots of little things that happen, like this happens with clan invitations, this happens when you join a party in a certain way — lots of little things like that across the board.»
Reiterating comments Diablo development chief Rod Fergusson made to
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