Diablo 4 will have the most extensive end-game content of any Diablo game ever made. That's because Blizzard is designing Diablo 4's endgame alongside its main campaign. In many ways, the end-game is really "the game," with Diablo GM Rod Fergusson expecting it'll keep players entertained "for thousands of hours."
Those end-game activities include more difficult (and rewarding) PvE content like Nightmare Dungeons, Helltide, and Whispers of the Dead, but also a PvP game mode called Fields of Hate. We got a hint of what to expect in the Fields of Hate in a video posted last week. Players will head into a certain area, kill monsters for their shards, and then attempt to "purify" those shards before getting ganked by other players.
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Don't expect the Fields of Hatred to be your typical Diablo PvP duel. You won't know who you're fighting until they appear, and they might even be at a higher level than you.
"As players go through the system, it's not designed to be fair," said associate game director Joseph Piepiora (via GamesRadar+). "This is not a dueling system. That's not what Fields of Hatred are, you know? Fields of Hatred are murder grounds; this is not a place for honor."
You'll be fighting both monsters and other players in the PvPvE experience, although it sounds like the biggest threat will be human opponents. Piepiora said that "getting a drop on an opponent makes a big difference" in who will survive and who will fall, as well as ensuring you have plenty of potions on hand. And don't get target-fixated on ending a boss for those shards as that's the perfect opportunity for someone to sneak up and ambush you.
Although the Fields of Hatred
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