Nacon, now both a games publisher and peripheral maker, has been making gamepads for consoles for a while. It was one of the companies that Sony chose to make its wired ‘pro” PS4 controllers before Sony announced its own ‘pro’ controller for the PS5.
Not that it stopped Nacon. It has introduced two mobile controllers, including, most recently, an iPhone-compatible model that lands in the middle of smartphone gamepad pricing. It’s cheaper than Backbone and Razer’s technically impressive gaming peripherals, and unfortunately, Nacon made some sacrifices to get to that price.
The MG-X Pro is light, even with its built-in battery. Compared to some smartphone controllers, the grips are more substantial and closer to typical console gamepads. This is the most comfortable smartphone gamepad I’ve ever tried by a wide margin. It feels controller-sized, with similar spacing between the d-pad and analog controls and full-sized trigger buttons at the back, making it far more comfortable during long gaming sessions.
The buttons are responsive but a little too squishy. I couldn’t notice any latency difference between wireless and wired smartphone controller options when playing through several Apple Arcade titles, Into The Breach, and some Overwatch 2 streamed on PS Remote Play. The buttons don’t wobble around in their housing, but the d-pad feels a little doughy and loose. The two analog sticks are made of sturdier stuff, fortunately.
Great deals on consumer electronics delivered straight to your inbox, curated by Engadget’s editorial team. See latest
Please enter a valid email address
Please select a newsletter
By subscribing, you are agreeing to Engadget's Terms and Privacy Policy.
Between the two controller halves, the vice part of MG-X
Read more on engadget.com