Diablo IV's dungeons will be undergoing some big changes in the final version of the game to be less tedious and repetitive, thanks to player feedback.
In a new blog post, Blizzard dives into all the major changes the team is implementing based on feedback from the game's record-breaking open beta. One of the most common complaints, Blizzard notes, was about how Diablo IV's dungeons frequently required backtracking in order to complete objectives as well as how similar the layout of many dungeons felt.
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That will be changing in the full version of Diablo IV, with Blizzard having since «optimized» multiple dungeons across all of the game's zones in order to «minimize the need for backtracking.»
Instead of many dungeons requiring players to travel down hallways to reach a side room, activate an objective, and retread the same path to return to the critical path, Blizzard writes that many objectives have now been repositioned along main dungeon pathways. Some objectives required players to interact with various objects or carry an object to a specific location. All those kinds of interactions have now been sped up, with players now moving faster when carrying objective objects and it taking less time to activate objectives. In addition, the «kill all monsters» objective will now have the last few monsters remaining seek out players, which should dramatically improve dungeon clear times. Events are now much more likely to happen in dungeons as well, with
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