The game's lead developers discuss making changes to the formula and keeping with the times.
By Gabe Gurwin on
It has been over a decade since the release of Diablo III, and despite the game's enduring success and release on nearly every modern system, Blizzard knew that Diablo IV had to feel like a modern game--one that is still quintessential Diablo, but with updates to make it appeal both to longtime fans and to first-time players.
Speaking to GameSpot prior to the announcement of the upcoming Server Slam beta test, director Joe Shely emphasized one of the biggest launch-day differences between Diablo IV and its predecessors: It's shipping on consoles and PC at the same time. It's a decision that, in the day of cross-play across devices and even generations, brought it in line with many other current online games.
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«When we released the console version of [Diablo III], we saw lots of people who had never played Diablo before who got to play Diablo for the first time,» Shely said. «And so when we thought about how to bring Diablo IV to people, we knew that we had a bunch of audiences--from people who had played Diablo at all kinds of different items in their lives… played different Diablo games, and that all of those people were people who would want to have a great time in Diablo IV.»
Not all of those people play on PC these days. With Diablo III having been on consoles in one form or another since 2013, it's easy to find diehard Diablo players who have
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