Diablo IV's endgame Helltides will allow for target-farming of specific item slots, giving players more control over their progression.
In Blizzard's most-recent Diablo IV livestream, the developer offered more details on the upcoming ARPG's various endgame systems, one of which is Helltides. Certain areas of Diablo IV's world will be temporarily afflicted by these hellish storms, where the sky turns red and more challenging enemies spawn.
Players will be able to seek out loot caches within these Helltide areas, with each cache corresponding to a specific item slot. Killing monsters in Helltides will earn players Cinders, which are used to unlock the caches. The cost of a specific cache will vary depending on the item slot it offers. For example, a weapon cache will be more costly than a cache for boots. As long as a player has the required amount of Cinders, they can open multiple caches over the duration of the event. For those who are looking for specific legendary or unique items to complete their builds, Helltides seem like a great way to grind for them.
Helltides only afflict a given area for roughly an hour, according to Blizzard, so players will need to quickly decide on which caches they want to go for and farm Cinders appropriately. However, there is a risk to being greedy and attempting to unlock as many caches as possible. Cinders disappear at the end of a Helltide or after leaving the afflicted area, and dying in a Helltide will cause players to lose about half of their collected Cinders. Players will need to make good use of their time, avoid dying, and plan accordingly in order to make optimal use of the event.
Even if a player isn't able to open as many caches as they wanted, Helltides will still be
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