Today, Naughty Dog and Iron Galaxy have released another big performance patch for the PC version of The Last of Us Part I. Version 1.0.5 aims to improve frame rate thanks to various optimizations, enhance texture fidelity for most configurations, and reduce shader build times. However, the developers warned the patch would trigger a full shader rebuild.
In addition to the above fixes for everyone, the developers of The Last of Us Part I also listed the following changelog for AMD hardware:
The Last of Us Part I didn't launch in a good state on PC. It was especially problematic to run on lower configurations, where the texture fidelity also took a massive hit compared to the console version. Additionally, the shader compilation time was one of the longest yet for a PC game.
Iron Galaxy and Naughty Dog have already released numerous patches to improve the performance of the game. Meanwhile, a first-person PC mod is in the works, though it's not released yet.
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