When I got our review build of Baldur's Gate 3 a week ago, one of the first things I said to myself was to carve some time out to work on the multiplayer impressions of the RPG. And while I'm hard at work on our review (expect another review-in-progress update this week), getting a multiplayer game has been less than successful.
One of the hallmarks of any D&D campaign is the inability of the party to actually meet up and play through a session. There are countless memes out there on the internet poking fun at this universal phenomenon, and it's not something cleared up by the advent of online sessions either.
Personally, I'm running a Dungeons and Dragons campaign that kicked off in June. Guess how many sessions we've had?
One.
Scheduling conflicts. Life happens to all of us. Recently, it has felt like life has smacked me in the face with the broadside of a Githyanki Greatsword, but this is something that all of us deal with.
So it was no surprise that when I proposed to my friends a group playthrough, we've yet to actually set a date to sit down and start our adventure. The first thing said to me by a friend of mine was that he was «interested» but «may struggle to find time.»
Part of the anxiety of finding the time to play Baldur's Gate 3 with friends, (and D&D in general) is that these adventures are massive affairs. Getting through a single campaign can mean weeks, months, and in some cases, years at a table, carving out the time week in and week out.
Baldur's Gate 3 promises to be no exception to that rule. With over 170 hours of cutscenes in the RPG, and a campaign with a dizzying amount of endings, there is a lot to uncover in a playthrough. Finding the time to power through that together, especially with how busy life
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