I think the first moment I realized just how magical Baldur's Gate 3 can be was when I finished rescuing a Druid, helping to stop an impending attack on a nearby Druid Grove. I had originally tried to deceive my way through the Goblin camp, tricking the residents that I was truly one of them. However, taking the Druid's lead, I ended up slaughtering all the inhabitants.
Once the last Goblin inside the ruined temple they had taken up residence was run through, I stepped outside, ready to head back to the grove and receive my reward. Immediately upon stepping out the front door, I was confronted with the entire Goblin army I had forgotten about, rolling for initiative.
It was an «Oh, S___» moment for sure, and one that I was laughing wildly at, as I tried to fight my way through the swathes of enemies, only to find myself reloading the save and pondering what to do next.
Baldur's Gate 3 finally launches out of early access today, hitting PC a full month earlier than its initial release date. While PlayStation 5 fans are left waiting until September 6th (and Xbox players aren't even sure they'll be getting the huge RPG drop on their platform), this is a day I've circled for a month now.
Baldur's Gate is a series that is near and dear to my heart. Growing up as a PC gamer, it's a franchise I played a ton of as a teenager. I got Baldur's Gate 2: Shadow of Amn for my 14th birthday, I was so stoked to jump into the world of Faerun, having just played a Dungeons and Dragons campaign with my friends in our various garages. It opened up a world of cRPGs that I never fell out of love with.
Baldur's Gate 3 takes place around a century after the previous entry in the series and fits into the timeline of campaign modules Wizards of
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